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STICK CURLING
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2 Person Team Stick Curling Gaining Popularity
Across Canada
Stick
Curling is a new sport which provides challenge and excitement for people of all
ages on an equal and competitive basis, and in a social atmosphere. Stick
Curling is also appropriate for people with physical disabilities such as knee,
back, heart, shoulder, elbow, wrist, hip, ankle, or foot problems, or just
simply advanced age. The rocks are handled with a curling stick from a
standing or sitting position (i.e. wheelchairs) enabling everyone to
participate competitively.
Rules
of Play (from Stick Curling
Canada)
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RULES
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COMMENTS
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1.
Each stone must be delivered with a curling stick.
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This
provides equity for those physically unable to attain the sliding
position. Skill is still required to attain both alignment (the
stone is further in front, but also much below the line of site), and
weight. It's also advantageous for newcomers to curling, since the
complex technique of the slide delivery doesn't have to be mastered; yet
the substantial mental aspects of the game are retained.
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2.
Sweeping is allowed only from the hog line to the back of
the house.
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This
provides fairness to those with physical limitations, unable to sweep.
It also increases the challenge for the thrower, not having the extra
advantage of sweeping to affect either line or weight in the initial
travel of the stone.
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3.
Each team is comprised of two curlers.
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This
rule follows from rule 2 (above); with no sweeping between hog lines, a
four-member team would often have two people doing nothing. This
way, everyone is always occupied, either delivering or skipping.
Teams are easier to form and coordinate.
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4.
One member of each team stays at each end of the rink, and must
not cross center ice.
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This
reduces movement up and down the ice, and increases the pace of the
game. It also means responsibilities are equally shared by the two
team members, and provides variety for each player.
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5.
The two throwing curlers alternately deliver 6 stones each
per end, while the teammate skips that end. Then roles are
reversed, and the partners throw the stones back.
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This
implies that each player is always occupied, doing something
interesting. 18 stones are delivered per person each game,
compared to 16 (8 ends) or 20 (10 ends) in regular curling.
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6.
All games are six ends. In case of a tie, an extra
end is played, with each player throwing 3 stones (skips and throwers
exchange ends at the midpoint of an extra end).
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Three
ends of delivery times 6 stones per end means each person delivers 18
stones per game, about the same as regular curling. Games progress
quickly and interest remains high, both for the players and
spectators. The incidence and degree of lop-sided games is
greatly reduced, and hardly ever does a team surrender before the end of
the game.
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7.
No stone in the free guard zone (FGZ) may be removed from
play prior to delivery of the fourth stone of each end.
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The
regular curling FGZ rule does not allow removal of an opponents stone in
the FGZ with any of the first 4 of 16 (1/4) of the stones of each end.
Here, no stone in the FGZ may be removed by any of the
first 3 stones delivered (3 of 12, still 1/4 of the stones), including
your own teams’ stone, to balance the advantage of defensive play
arising from the reduced number of stones.
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8.
All stones must be released before reaching the hog line, and from
within 2 feet of the centre line.
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Since
drastically changing the course of a stone mid-delivery is possible with
a stick, this was added so the game wouldn't be changed unduly by
releasing stones from near the sides of the sheet.
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9.
Other rules and etiquette of regular curling apply.
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The
good parts of the regular game are retained!
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(Adapted from the
rules of the Continental Cup)
- The team that wins the coin toss, or that loses a skin,
has their choice to throw first or last. On a
carry-over, the team that just threw last, throws first.
- The team that throws first has one of
their stones placed on the center line, midway between the house and
the hog line. The team that throws last has one
of their stones placed on the back of the button, just
touching the tee. Each team then alternately delivers five stones.
- No stone may be removed from play
until the fourth delivered stone of the end is released. (If that
happens, the delivered stone is removed from play, and all displaced stones
are restored to their original position.)
- To win a skin, the team throwing first must
score one (or more) and the team throwing last must
score two (or more). Otherwise, the skin is carried over
– added – to the skin for the next end.
- If there is a carry-over on the sixth end, that skin is
awarded to the team that draws a rock closest to the tee (of all four
players).
- Other rules of stick curling apply.
The
following concept has been found to increase the "stake" in regular
league curling, discouraging canceling or missing games, and adding a whole lot
of interest!
Before
the beginning of each square draw, a "stake" is collected from each
team wishing to participate in this competition (all teams are not required
to enter) -- for example, $20.00 per team ($10.00 per person) -- the only input
for the whole of that square draw. Then, whenever two participating
teams play, half of the losing team's stake is transferred to the winning
team (on paper only). Absent teams lose half of their stake. At the
end of the draw, the collected money is distributed according to each team's
final stake. When a non-participating team is played, your stake does not
change.
As an
example, consider an eight team square draw, with all teams participating, and
follow a few hypothetical games.
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Team
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A1
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A2
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A3
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A4
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A5
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A6
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A7
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A8
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total
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Stake
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$20.00
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$20.00
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$20.00
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$20.00
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$20.00
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$20.00
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$20.00
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$20.00
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$160.00
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Game
1
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A1-A2
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A1-A2
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A3-A4
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A3-A4
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A5-A6
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A5-A6
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A7-A8
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A7-A8
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Win/Loss
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W
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L
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L
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W
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W
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L
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W
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L
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Transfer
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$10.00
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$10.00
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$10.00
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$10.00
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$10.00
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$10.00
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$10.00
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$10.00
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Stake
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$30.00
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$10.00
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$10.00
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$30.00
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$30.00
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$10.00
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$30.00
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$10.00
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$160.00
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Game
2
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A1-A3
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A2-A4
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A1-A3
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A2-A4
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A5-A7
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A6-A8
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A5-A7
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A6-A8
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Win/Loss
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W
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L
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L
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W
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W
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W
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L
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L
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Transfer
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$5.00
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$5.00
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$5.00
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$5.00
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$15.00
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$5.00
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$15.00
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$5.00
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Stake
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$35.00
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$5.00
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$5.00
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$35.00
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$45.00
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$15.00
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$15.00
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$5.00
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$160.00
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Game
3
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A1-A4
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A2-A3
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A2-A3
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A1-A4
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A5-A8
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A6-A7
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A6-A7
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A5-A8
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Win/Loss
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W
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L
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W
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L
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W
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L
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W
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L
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Transfer
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$17.50
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$2.50
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$2.50
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$17.50
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$2.50
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$7.50
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$7.50
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$2.50
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Stake
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$52.50
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$2.50
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$7.50
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$17.50
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$47.50
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$7.50
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$22.50
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$2.50
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$160.00
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Note that
no team's stake ever goes to zero, since only half is ever deducted. Even
with all seven games being lost, that team would end up with $0.16. The
most that can be won depends on the amount the opposition has at the time
they are played. In the above example, teams A1 and A5 have both had 3
consecutive wins, but have accumulated different amounts.
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Each
competitor will throw eight rocks, two on each sheet. Only the
score of the better of the two shots will be used on each sheet.
The official will hold a target broom, but you must tell him where you
want it, and NO SWEEPING at all is allowed. All
shots will be toward the home end. Move in succession through
sheets 1 to 4. Points will be awarded as outlined below, and
accumulated for each individual.
Click
Here for more information and diagrams. |
Stick
Curling Canada
BENEFITS:
| CLUB
BENEFITS |
PARTICIPANT
BENEFITS (2 Person Team Rules) |
 | Increased club
membership
 | New daytime and
evening leagues
 | More bonspiels - 16
team bonspiels using the 2 person rules can be completed in one day
(with 4 sheets) |
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 | Both
team members are always occupied performing the most interesting
aspects of the game (i.e. throwing stones and skipping)
 | No Sweeping
between the Hoglines
 | Each game is less
than one hour so participants do not have time to get cold or bored
 | Teams are easy to
form and coordinate
 | Rules allow
curlers of various physically abilities to participate competitively |
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Information on this page from Stick
Curling Canada |